Compare any two CSR2 cars
Record time, dyno, PP, EVO, rank and the full tune — lined up side by side, with the better value in every row marked. Up to four cars at once, from all 1,309 on the sheet.
Reading a comparison properly
- Real time decides it
- Everything else is context. If one car has a faster recorded time, it is the faster car — regardless of what PP or EVO say.
- Higher PP does not mean faster
- This is the single thing that trips players up most. PP describes the build, not the result. You will regularly see a lower-PP car with the better time.
- "Beats dyno by" is the skill column
- A big number means the car rewards good launches and shift timing. A small one means what you see is the ceiling. If you drive well, favour the car with the bigger gap.
- Never compare across tiers
- Race distances differ between tiers, so a Tier 4 time and a Tier 5 time are not measuring the same thing. Compare within a tier, or use the rank-in-tier row instead.
Three comparisons worth running
The same car at different star ratings. Several models appear on the sheet more than once, identical except for stars. The Rimac Nevera is the cleanest example: the purple-star copy runs 6.653 with 2,635 EVO, the gold-star copy 6.731 with 2,593. Same car, same tune, 0.078 seconds apart. Put both in the tool and you can see exactly what the extra fusion slots are worth before you spend anything chasing stars.
The same car at different Elite Customs levels. This is where the largest gaps hide. A Ford Mustang Shelby GT350 at E.C. Level 36 records 6.528 and sits fourth in the game. The same car at Level 0 records 7.834 and sits 706th in its own tier. That is 1.306 seconds and 705 EVO points from levelling alone — a bigger swing than the entire gap between first and five-hundredth place.
Two cars you are choosing between.The obvious use, and the one where the Diff column earns its place. Two cars can sit within hundredths of each other on recorded time while rewarding a driver completely differently. Compare the Apollo S against the McLaren Solus GT: the Apollo is quicker on the sheet, but the Solus hands back 0.183 seconds to good driving against the Apollo's 0.062. If you shift well, the gap between them is smaller than the times suggest.
What the tool does not tell you
It compares recorded ceilings, not your cars. Every time on the sheet was set on a fully built, correctly fused car driven close to perfectly. If your build is half-finished, the gap you see here will not be the gap you experience.
It also cannot tell you what a car costs to get there. Two cars a hundredth apart on time can be months apart in grind, and the sheet has no column for that. Treat the comparison as the answer to "which is faster once both are finished", not "which should I start building tonight".
And it says nothing about availability. Some of the quickest cars in the game arrive only through limited events. A car you cannot get is not a choice, however well it compares.
